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Publications, etc.

  1. Finch, L., Moreno, C., & Shapiro, R. B. (in press). Luminous Science: Teachers designing for and developing transdisciplinary thinking and learning. Cognition & Instruction, 64 pages.
  2. Kelly, A., Johnson, G. M., Polman, J., Kane, S., & Shapiro, R. B. (2021). People, places, and pets: Situating STEM education in youths’ homes with their pets. In Proceedings of the 2021 Annual Meeting of the International Society of the Learning Sciences (8 pages). 
  3. Payne, W. C., Bergner, Y., West, M. E., Charp, C., Shapiro, R. B., Szafir, D. A., . . . DesPortes, K. (2021). danceON: Culturally responsive computing. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (16 pages). Honorable Mention for Best Paper. 
  4. Clegg, T., Edouard, K., Greene, D., Jones, S., Melo, N., Nasir, N., . . . Worsley, M., et al. (2020). Symposium on reconceptualizing legitimate and generative learning experiences in sports and technology. In Proceedings of the 2020 International Conference of the Learning Sciences (pp. 461–467).
  5. Finch, L., Moreno, C., & Shapiro, R. B. (2020). Teacher and student enactments of a transdisciplinary art-science-computing unit. Instructional Science, 48(5), 525–568.
  6. Fischback, L., Searle, K., Shapiro, R. B., Kelly, A., & Tofel-Grehl, C. (2020). Making changes: Counteracting latina young women’s negative stem experiences through culturally responsive physical computing. In Proceedings of the 2020 International Conference of the Learning Sciences (pp. 649– 652). Short paper 
  7. Kelly, A., Chang, C., Hill, C., Yoder, M., Kane, S., Polman, J., ... Shapiro, R. B. (2020). ‘‘Our dog probably thinks Christmas is really boring” — Re- mediating science education for feminist-inspired inquiry. In Proceedings of the 2020 International Conference of the Learning Sciences (pp. 935– 942). 
  8. Shapiro, R. B. (2020). New and future coding paradigms. In N. Holbert, M. Berland, & Y. Kafai (Eds.), Constructionism in context. MIT Press. Zimmermann-Niefield, A., Polson, S., Moreno, C., & Shapiro, R. B. (2020).
  9. Youth making machine learning models for gesture-controlled interactive media. In Proceedings of ACM Interaction Design and Children (IDC) 2020 (pp. 63–74). 
  10. Jadud, M. C., Burge, J., Forbes, J., Latulipe, C., Searle, K., & Shapiro, R. B. (2019). BoF: Toward an anti-racist theory of computational curricula. InProceedings of the 50th ACM Technical Symposium on Computer Science Education (p. 1244).
  11. Lee, V., & Shapiro, R. B. (2019). A broad view of wearables as learning technologies: Current and emerging applications. In P. Diaz, A. Ioannou, K. K. Bhagat, & J. M. Spector (Eds.), Learning in a digital world perspectives on interactive technologies for formal and informal education. Springer.
  12. Moon, D., Omar, C., & Shapiro, R. B. (2019). Flexible structure editing of well-typed expressions. In Proceedings of the 4th workshop on type-driven development (TyDE), Berlin.
  13. Shapiro, R. B., & Wardrip, P. S. (2019). Teachers reasoning about students’ understanding: Teachers learning formative instruction by design. Journal of Formative Design in Learning, 3(1), 16–26.
  14. Shapiro, R. B., & Fiebrink, R. (2019). Introduction to the special section: Launching an agenda for research on learning machine learning. ACM Transactions on Computing Education, 19(4), 1–6.
  15. Shapiro, R. B., & Tissenbaum, M. (2019). New programming paradigms. In S. Fincher & A. Robins (Eds.), Cambridge Handbook of Computing Education Research. Cambridge University Press.
  16. Zimmermann-Niefield, A., Shapiro, R. B., & Kane, S. (2019). Sports and Machine Learning: How young people can use data from their own bodies to learn about ML. XRDS. ACM.
  17. Zimmermann-Niefield, A., Turner, M., Murphy, B., Kane, S., & Shapiro, R. B. (2019). Youth learning machine learning through building models of athletic moves. In Proceedings of Interaction Design and Children (IDC) 2019 (pp. 121–132). ACM.
  18. Finch, L., Shapiro, R. B., & Carstens, F. (2018). Co-designing a nexus of transdisciplinary learning with Luminous Science. In Proceedings of International Conference of the Learning Sciences 2018 (pp. 663–670). 
  19. Kelly, A. K., Finch, L., Bolles, M., & Shapiro, R. B. (2018). BlockyTalky: New programmable tools to enable students’ learning networks. International Journal of Child-Computer Interaction, 18, 8–18.
  20. Kelly, A. K., Shapiro, R. B., de Halleux, J., & Ball, T. (2018). ARcadia: A rapid prototyping platform for real-time tangible interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (8 pages). 
  21. Shapiro, R. B., Fiebrink, R., & Norvig, P. (2018). How machine learning impacts the undergraduate computing curriculum. Communications of the ACM.
  22. Tayne, K., Shapiro, R. B., Jurow, A. S., & Hollingsworth, M. (2018). Supporting pre-service teachers in developing expansive perspectives on computer science within an equity-oriented teacher education program. Poster. In Proceedings of the International Conference in the Learning Sciences 2018 (pp. 1429–1430). 
  23. Temple, W., & Shapiro, R. B. (2018). Computational rethinking: Applying CT in new contexts. Presentation in Symposium on the State of the Field in Computational Thinking Assessment. In Proceedings of International Conference of the Learning Sciences 2018 (pp. 1304–1311).
  24. Fiesler, C., Morrison, S., Shapiro, R. B., & Bruckman, A. S. (2017). Growing their own: Legitimate peripheral participation for computational learning in an online fandom community. In Proceedings of Computer Supported Cooperative Work and Social Computing ’17 (pp. 1375–1386). 
  25. Finch, L., & Shapiro, R. B. (2017). Luminous Science Workshop. In FabLearn 2017.
  26. Kelly, A. K., Bolles, M., & Shapiro, R. B. (2017). BlockyTalky: A prototyping toolkit for digital musical interfaces. Workshop at New Interfaces for Musical Expression (NIME) 2017. Copenhagen, DK.
  27. Shapiro, R. B., Kelly, A. K., Ahrens, M., Johnson, B., Politi, H., & Fiebrink, R. (2017). Tangible distributed computer music for youth. Computer Music Journal, 41(2), 52–68.
  28. Deitrick, E., Shapiro, R. B., & Gravel, B. (2016). How do we assess equity in programming pairs? In Proceedings of the International Conference of the Learning Sciences 2016 (pp. 370–377). 
  29. Robins, A., & Shapiro, R. B. (2016). The growth of computing education doctoral research. SIGCSE Bull., 48(4), 3.
  30. Shapiro, R. B. (2016). Toward participatory discovery networks: A critique of current mass collaboration environments and a possible learning-rich future. In U. Cress, J. Moskaliuk, & H. Jeong (Eds.), Mass collaboration and education (pp. 187–207).
  31. Shapiro, R. B., & Ahrens, M. (2016). Beyond blocks: Syntax and semantics. Communications of the ACM, 59(5), 39–41.
  32. Shapiro, R. B., Kelly, A. K., Ahrens, M., & Fiebrink, R. (2016). BlockyTalky: A physical and distributed computer music toolkit for kids. In Proceedings of New Interfaces for Musical Expression 2016 (6 pages). 
  33. Wardrip, P. S., & Shapiro, R. B. (2016). Digital media and data: Using and designing technologies to support learning in practice. Learning, Media and Technology, 41(2), 187–192.
  34. Deitrick, E., Shapiro, R. B., Ahrens, M. P., Fiebrink, R., Lehrman, P. D., & Farooq, S. (2015). Using distributed cognition theory to analyze collaborative computer science learning. In Proceedings of the eleventh annual ACM International Computing Education Research (ICER) conference (pp. 51– 60). Acceptance Rate: 26%.
  35. Grover, S., Shapiro, R. B., & Dorn, B. (2015). Birds of a feather: K12 CS teaching methods courses. In Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 707–708).
  36. Russ, R. S., Wangen, S., Nye, D. L., Shapiro, R. B., Strinz, W., & Ferris, M. (2015). Fields of fuel. The Science Teacher, 82(3), 49–54.
  37. Shapiro, R. B., & Wardrip, P. S. (2015). Keepin’ it real: Understanding analytics in classroom practice. Technology, Instruction, Cognition & Learning, 10(2), 127–149.
  38. Coopey, E., Shapiro, R. B., & Danahy, E. (2014). Collaborative spatial classification. In Proceedings of the fourth international conference on Learning Analytics And Knowledge (pp. 138–142). 
  39. Danahy, E., Wang, E., Brockman, J., Carberry, A., Shapiro, B., & Rogers, C. B. (2014). Lego-based robotics in higher education: 15 years of student creativity. International Journal of Advanced Robotic Systems, 11(2), 14 pages.

  40. Deitrick, E., O’Connell, B., & Shapiro, R. B. (2014). The discourse of creative problem solving in childhood engineering education. In Proceedings of the 2014 International Conference of the Learning Sciences (pp. 591–598). 
  41. Deitrick, E., Sanford, J., & Shapiro, R. B. (2014). BlockyTalky: A low-cost, extensible, open source, programmable, networked toolkit for tangible creation. Demo. In Proceedings of Interaction Design and Children 2014 (4 pages).
  42. Holbert, N., Weintrop, D., Wilensky, U., Sengupta, P., Killingsworth, S., Krinks, K., . . . Russ, R. B. (2014). Symposium: Combining video games and constructionist design to support deep learning in play. In Proceedings of International Conference of the Learning Sciences 2014 (pp. 1388–1395).
  43. Meehan, R. J., Gravel, B. E., & Shapiro, R. B. (2014). A card-sorting task to establish community values in designing makerspaces (poster). In FabLearn 2014 (4 pages). FabLearn 2014.
  44. Sanford, J. P., Tietz, A., Farooq, S., Guyer, S., & Shapiro, R. B. (2014). Metaphors we teach by. In Proceedings of the 45th ACM Technical Symposium on Computer Science Education (pp. 585–590). 
  45. Shapiro, R. B. (2014). BlockyTalky for music. Presentation in Work in Progress Workshop, ACM International Computing Education Research (ICER) conference 2014. Glasgow.
  46. Halverson, R., & Shapiro, R. B. (2013). Technologies for education and technologies for learners. In D. Anagnostopoulos, S. A. Rutledge, & R. Jacobsen (Eds.), The infrastructure of accountability: Data use and the transformation of American education (pp. 163–180). Harvard Education Press.
  47. Shapiro, R. B., & Ossorio, P. N. (2013a). Ethics for design-based research on online social networks. In Proceedings of Computer Supported Collaborative Learning (pp. 422–429). 
  48. Shapiro, R. B., & Ossorio, P. N. (2013b). Regulation of online social network studies. Science, 339(6116), 144–145.
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